CK3:Magic

In addition to various lifestyle focuses already found in vanilla CK3, the Ways of Darkness mod introduces its own magic-oriented lifestyle, plus a great deal of decisions and character interactions that depend on the various perks within the lifestyle. Just like in the upcoming tabletop roleplaying system, magic is divided into 8 major schools that sometimes overlap: Photomancy (Light Magic), Sciomancy (Dark Magic), Necromancy (Death Magic), Olethromancy (Destruction Magic), Aeromancy (Air Magic), Geomancy (Earth Magic), Pyromancy (Fire Magic) and Hydromancy (Water Magic). Out of these, Photomancy, Sciomancy, Necromancy and Olethromancy are grouped together as "Mysticism", while the four elemental schools, Aeromancy, Geomancy, Pyromancy and Hydromancy, are grouped together as "Theumaturgy".

The Magic Lifestyle
The Magic Lifestyle gives characters an opportunity to delve into the world of the arcane and utilize Magic via unlocking various perks - however, picking the magic Lifestyle requires the character to already have at least one perk within it, or to be tutored under a mentor.

Mana and Dark Power
To cast any spells, a magician needs. Mana is spent when casting spells, and regenerates on a monthly basis. Every month, a magician regenerates roughly one third of their maximum mana. The maximum mana of a magician is determined by their learning attribute, traits and perks.

For Necromancy spells, magicians also need. Dark Power is acquired whenever the Necromancer is directly responsible for someone's death, via killing them in battle, in duel, via an assassination scheme, or having them executed. The amount of Dark Power gained per killed character is analogous to the amount of piety gained when executing someone as a follower of a religion with Human Sacrifice. Other methods of acquiring Dark Power - such as passively via some buildings - are also intended to be implemented eventually.

It is important to note, that Dark Power is NOT part of the Ways of Darkness canon lore - it is rather a workaround to circumvent the game's engine limitation that prevents counting the total killed enemy combatants. The whole idea of Dark Power was inspired by the video game Heroes of Might and Magic V.