Goblins

Goblins are an indigenous race on to the continent of Artograch. Since they are undemanding, they can live in like any place: even a desert or an arctic land. Thanks to their small size, they do not need big houses. Their small and agile fingers are good to hunting smaller animals and using bows. Their in-born night vision allows them can see in the darkness. They are much quicker and less noisy than the Orcs, which why is why the Orcish tribes of Brutang love employing them as scouts.

Their tribes are mostly nomadic, making a living of stealing and trading. These goblin tribes often create caravans, wandering with their products, caught monsters and slaves, intending to sell them to someone. These caravans are often followed by scouts on wolfback to provide cover and to look for villages to pillage.

Some goblins prefer to live in caves, while some prefer the forest. The cave-dwelling ones are the Night Goblins, while the forest-dwelling ones are the Wood Goblins. There is another sub-race of goblins: the Hobgoblin. The only difference between hobgoblins and other goblins is that they are taller and stronger. They make no difference between each other, so interbreeding between different goblin sub-races (wood goblin, night goblin, wood hobgoblin, night hobgoblin) is common.

The religious views of goblins are not very developed, they do not believe in gods. Instead, they worship their ancestral spirits, and offer tributes to them. Their shamans help them in it, assisting the rituals.

Attributes (FRPG)
Enabled aligment:
 * Chaotic Good
 * True Neatural
 * Chaotic Neatural
 * Lawful Evil
 * Neatural Evil
 * Chaotic Evil


 * The minimal Strength is 9 for normal Goblins, 11 for Hobgoblins
 * The maximal STrength is 19 for normal Goblins, 21 for Gobgoblins