Goblins

Goblins are an indigenous race on to the continent of Artograch, distantly related to Ogres, only capable of producing infertile offsprings with them called Hobgoblins. Since they are undemanding, they can live in like any place: even a desert or an arctic land. Thanks to their small size (average of 110 cm, or 3 feet and 7.3 inches), they do not need big houses. Their small and agile fingers are good to hunting smaller animals and using bows. Their in-born night vision allows them to see in the darkness. They are much quicker and less noisy than the Orcs, which why is why the Orcish tribes of Brutang love employing them as scouts.

Their tribes are mostly nomadic, making a living of stealing and trading. These goblin tribes often create caravans, wandering with their products, caught monsters and slaves, intending to sell them to someone. These caravans are often followed by scouts on wolfback to provide cover and to look for villages to pillage.

Goblins can be subdivided into several regional sub-species or races, such as the Night Goblins (who live in mountainous areas and prefer to dwell in caves), the Wood Goblins (who live in forests and plains, and are typically nomadic) and the Swamp Goblins. Besides being the name given to the pseudo-Orkish-looking infertile hybrids between Goblins and Ogres, "Hobgoblins" were also the name of an extinct subspecies of Goblins that historically lived in Artaburro.

The religious views of goblins are not very developed, they do not believe in gods. Instead, they worship their ancestral spirits, and offer tributes to them. Their shamans help them in it, assisting the rituals.

Attributes (FRPG)
Enabled aligment:
 * Chaotic Good
 * True Neatural
 * Chaotic Neatural
 * Lawful Evil
 * Neatural Evil
 * Chaotic Evil


 * The minimal Strength is 9 for normal Goblins, 11 for Hobgoblins
 * The maximal Strength is 19 for normal Goblins, 21 for Hobgoblins