Headhunter (class)

Headhunters are individuals whose profession is to incapacitate or eliminate individuals, and bring their bodies or corpses (or parts of their corspses, such as their decapitated heads) to their clients. Unlike assassins - who are required to be as stealthy as humanely possible, and avoid revealing the identities of their clients at all costs, thus exhibiting a strong overlap with thieves and spies - Headhunters tend to show more overlap with the classic tribal archetype, though headhunters who rely on other methods to subdue their opponents (such as magic, stealth, drugs or even seduction) aren't unheard of either.

Headhunters are particularly prevalent in relatively lawless, decentralized or tribal regions, such as Brutang and Southern Etrand (especially Craina).

The Original FRPG
Headhunters are a prestige class available to all classes but and.

Being a Headhunter grants Advanced Stealth and a unique ability named Anaesthesia, an undefined "headhunter trick" that knocks people unconscious for 1-2 hours. It's exact nature has never been defined, but it is implied to be either a poison or a physical attack that is non-lethal, but still strong enough to knock someone unconscious.

RPG Maker Adaptations: 2012 and 2013
Headhunters did not make an appearance in the 2012 and 2013 video game adaptations.

World of Artograch
The tabletop roleplaying system does away with classes altogether, deprecating them in favour of backgrounds, which allow players more flexibility during character creations. Headhunters were turned into a character background. If one wishes to use a different background, or have no background, it is still possible to play as a Headhunter-type character though: just simply compromise between Stealth and Combat feats.