No Tomb for the Undead (RP)

No Tomb for the Undead was a short roleplaying session on the FRPG, the phpBB2 version. The full Hungarian-language logs can be read here.

Plot
Trails of footsteps and blood were reported to be seen in the area near Talon, with several children and adults alike having gone missing. The Inquisition hears about these rumours and sends the seasoned inquisitor Rath Varss to investigate, who quickly discovered a place where children were massacred, but there is too much blood for it to be just children. He lets out a prayer, saying that those children are now in a better place at the shoulder of his god Titanius. Afterwards, he proceeds into the forest, fighting his way through a gang of zombies that don't put up much of a resistance - their heads instantly turn into mush as he strikes them with his hammer.

After killing around twenty zombies, he finds an ancient pyramid, which looks like it was built by the Massenpreost Despotanfras people. Instead the building, the first thing to hit Rath's sensory organs was the sound of a horrific-sounding laugher, sounding like an old man on his deathbed, yet still demonic. The necromancer. With his torch, he can also notice the horrible atrocities that took place here: corpses. Children and adults alike, even some elderly. Many in cages, starved to death, some even burned to death. All look like they have been tortured horribly, with some looking like needles were pushed into their eyes or other body parts. Sight foul enough to make even a veteran inquisitor experienced at torture throw up.

Rath chases the necromancer, going into the direction of the sound, only to be stopped by undead skeletons, fighting his way through them - and getting wounded in the process - before finally making his way to the necromancer on the third floor, finally getting to have a good look on the necromancer himself: someone with a distorted body, rotting clothes in the process of disintegrating, stinking and dirty, rotten, with even his face having the potential to cause normal people to vomit. The Necromancer moves against Rath with Ice Magic, with his main wekaness being both Fire Magic and physical attacks.

Rath kills the necromancer succesfully - getting even more wounded in the process - and proceeds to loot everything of worth: the necromancer's personal possessions (book, amulet and decapitated head) and some ancient coins and artifacts, with the intent of taking them back to his order, where they'll be put into the custody of the Inquisition. He returns to tell the tale, and is rewarded 500 golden coins by the village.

Tropes

 * : Rath Varss definitely qualifies, single-handedly taking on tens of zombies, many skeletons, and a powerful necromancer - and winning.
 * : The necromancer.
 * : Given the similarities between this story and the intro sequence of the 2012 game (blood, lots of bodies, a place where some evil dark magician is hiding, etc.), Rath might as well be an expy of Dermaglen, with the only difference being, that instead of being overpowered and turned into undead himself, Rath actually wins and purifies the building.
 * : In-universe, with the pyramid's contents being so grotesque, that even the cold-blooded inquisitor - master of - had the urge to throw up at the sight of the horribly twisted, tortured, emaciated and burned corpses.
 * : After the Necromancer's death.
 * : The Necromancer
 * : Implied for the necromancer.