Emergence of Darkness

Emergence of Darkness was a cancelled game briefly under development in 2012, set in the Ways of Darkness universe. Most things implemented were recycled in the 2012 Ways of Darkness game. The game's plot is non-canon, though some elements of it may be canonized later.

Plot
Set in an indeterminate time period (any year before 400 AEKE and 831 AEKE, according to Zsolt Tóth), the game opens with the main character, waking up on a wagon that's transporting a group of prisoners into a mine. While being transported, the main character notices that the wagon is being taken through a village whose inhabitants were all slaughtered by mercenaries - the same mercenaries who are guarding this wagon. The player also has a chance to speak with Gavin, a fellow prisoner. The precise location of the village and the mine is never revealed, but it is assumed to be somewhere in Northern Etrand or Etrancoast.

After some working in the mine, the guards are made busy by an unexplained event (most likely an attack by an unknown enemy force), which allows the player character and Gavin a chance to team up and overpower a guard, looting his equipment, making it to the prisons, where the player frees Ladislaus Dominus. In the original demo, it is followed by the trio escaping from the prison, only to fight a demon who calls the protagonist "firedrinker". Gavin is wounded in the battle and succumbs to his wounds.

In the lost development version of the game, after freeing Ladislaus, rather than having the option to just escape, the protagonist would notice that a prison rebellion has broken out, with several prisoners being armed and having barricaded themselves at a location. The player had the option of either joining the rebels to kill the guards, or joining the guards to kill the rebels.

System
Emergence of Darkness had the exact same system as the 2012 game: the same playable races, the same playable classes, the same day-night cycle, the same player character customization options, etc.

Development History
Emergence of Darkness was developed only very briefly in 2012, and was quickly replaced by the 2012 Ways of Darkness game. Nevertheless, under that short period of time, Zsolt Tóth managed to get a few voice actors abroad, and created a bit of a demo involving caverns.